Log In  

Cart #55000 | 2018-08-12 | Code ▽ | Embed ▽ | No License
44

They stop when you stop! Rush through the maze in Pellet Time!

4 modes:
Super Kid Pellet: Pellet Time with speed & timing progression
Super Hot Pellet: Pellet Time at full speed
Super Mr Pellet: Classic muncher with speed & timing progression
Super Ms Pellet: Speed-hacked classic muncher!

Also playable on itch.io, Game Jolt, Newgrounds, Kongregate
in Glorious Scanline-O-Vision (aka Lame Scanline Overlay) for some reason.

...
v1.2.5: bug fixes and whatnots
v1.2.3: more sensible use of dset/dget for pi+microSD
v1.2.1: fixed Clyde's AI, added blinking hearts.
...

old beta version:


Cart #43818 | 2017-09-01 | Code ▽ | Embed ▽ | No License
44

I started a pac-man clone a long time ago and here's its current state.
I find it fun enough and not that easy. but I might be delusional :)

The generated mazes are not that good, the main menu is a mess, the code is nothing to be proud of, but the graphics could have been worse. well, it's not totally finished yet. Let me know what you think!

P#43819 2017-08-31 20:31 ( Edited 2018-08-13 05:40)

What a great take on the original!
Love the almost "turn-based" movement - give you a chance to plan your next steps.
The menu is cute as hell (but also crazy!)
I'm not very good at it tho! :P

P#43822 2017-09-01 00:58 ( Edited 2017-09-01 04:58)
:: sulai

Wow this is well done! The menu is super cool! Also, the use of 5x5 tiles is a perfect fit for this game! Favorite!

P#43828 2017-09-01 04:28 ( Edited 2017-09-01 08:28)

Very nice! love what you did with the scrolling text :D I'd say it isn't as tense as the original since the ghosts only move when you move and touching a ghost isn't an instakill.

P#43835 2017-09-01 09:00 ( Edited 2017-09-01 13:00)

I love it! I think it just needs a little extra push of polish to make it really shine! Maybe speed it up a little bit too (I personally can't play regular Pacman anymore since I played the speed-up hack Ms. Pacman... much more playable for the ADD generation :)

Is there a way to advance through levels? Or is it just an infinite grab of pellets in a single level?

P#43837 2017-09-01 10:31 ( Edited 2017-09-01 14:31)

thanks for the feedback and the nice words guys!

I think I'll keep the menu, albeit with smaller maze blocks to make it a tad easier on the eye.

@guerragames did you try the "super too fast" mode? it's actually too fast! I kept it because it's over the top but you can still score points. the maze should be pre-filled with pills though, I'll fix that. looking at the speed-up hack, I'm thinking I could slow the ghosts down on this mode, at least on the first levels...

the leveling is broken right now. you have to grab too many pellets (500 when a full maze would be around 275) to essentially reset the level to another maze. I'm working on it :)

P#43856 2017-09-02 09:36 ( Edited 2017-09-02 13:36)
:: borden

The trail effect looks really great!

P#46502 2017-11-19 23:47 ( Edited 2017-11-20 04:47)

This is really neat, loved it!

P#46509 2017-11-20 08:51 ( Edited 2017-11-20 13:51)

Spam ☝️

P#46611 2017-11-23 01:47 ( Edited 2017-11-23 06:47)
:: dw817

Liking this. You might set it so you don't lose your entire health if you stop and a ghost is atop you. Maybe just lose one heart. Otherwise this game is really quite good with the ability to make decisions between and after movements.

P#55025 2018-08-12 17:43 ( Edited 2018-08-12 21:43)

Thanks dw! There's a setting that does just what you said in the pause menu. it's not set as default because, well, you're supposed to move out of trouble :)

P#55035 2018-08-12 19:11 ( Edited 2018-08-12 23:11)
:: dw817

I see it in PAUSE now. Really very nice !

Since I wrote Fireball about a year ago, I've been meaning to get back at it and see if it's possible to have static graphics alongside it - like your "afterimage" graphics above.

Truly one of my favorite Pac-Man games !

P#55045 2018-08-13 01:40 ( Edited 2018-08-13 05:40)

[Please log in to post a comment]

Follow Lexaloffle:        
Generated 2019-12-13 05:33 | 0.029s | 2097k | Q:53