In case your game gets slow, it's always helpful to identify the parts of code that take up too much time to compute. This is how you can measure execution time:
local start = stat(1) -- .... do some intensive stuff .... printh("this took "..((stat(1)-start)*100).."% of a frame") |
Hope it helps, and thanks to @Felice for pointing out how to accomplish this.
sulai
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