Being inspired by the new "Ghost in the Shell" movie, I created a small demo replicating the glitch effect seen in the movie trailers.
The static effect is reasonably configurable, random and light weight, using very few available tokens. To read more about how the effect is achieved, visit my dev blog at: http://whiteoutlabs.com/pico-8/ghost-in-the-shell-signal-static-on-the-pico8/
Very cool! I made something similar for my "rewind/undo" mechanic in this game:
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