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Cart #picokart2_082-0 | 2019-09-23 | Code ▽ | Embed ▽ | No License
95

Old versions:

Cart #17953 | 2015-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
95


Cart #17738 | 2015-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
95

Compete in a 3D, high-speed go-cart race against computer-controlled mouse opponents in three challenging tracks.

New Features:
--Improved screen size and resolution
--Music from Gruber

95


Post-Release Comments

This is pretty spectacular from a graphical standpoint, as far as the PICO-8 is concerned. The AI is pretty tricky to beat at the moment if you're not familiar with racing games. I would love to see a larger map in this game; with a little more detail it would already be a decent kart racer (a countdown before a race starts, something to acknowledge how you placed in the race).


very nicely done!


1

Are the racers furbys?


I think they are a cross between Furbys, Mogwai, and mice :-)


I noticed you turn at the wrong direction when driving in reverse.


Sweet music!

Button for accelerate, please?


So... just about 4 years later, I figured out how to make the mode7 racetrack render in full screen without skipping pixels.

There aren't really any changes to the game play.
Music swapped Zep's theme for some tracks from Gruber that seemed like a better fit.

The mode7 hack stuff is kinda neat though. Loops are unrolled so that I can write 8 pixels at a time with a poke4 command and reading pixels from the map is heavily optimized with the binary functions, which have reduced cycle costs.


Really cool, just needs a count down at start of race!



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