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Cart #17544 | 2015-12-06 | Code ▽ | Embed ▽ | No License
5

Still working on it, but it's gotten to the point where all major features have been implemented and it's winnable.

Instructions:

You're solving a bomb with a certain number of digits (depending on how many you choose), by rewiring and replacing modules. How hard could that be?

Panel overview:
You'll view a grid of 4x5 panels, each corresponding to an element in the number, as you solve circuits, the panels will change to green and represent a part of the number. When you're confident in what the number is, press X and select the number. You can only do this when you've solved two circuits. Each panel must be guessed correctly to win the game, and if you guess incorrectly ... well ...

The circuit:
Pay attention to what flashes briefly, as it won't be said again until you complete a module. Go from 1st to 2nd to 3rd, cutting each side of the module, removing the old one, and soldering the new one on. When you're "cutting out" the modules, you replace the module you're working on with a wire (the grey rectangle), and if you're "replacing" them, you replace it with one of either same shape or same color. It won't be both, and you might have to try either to figure out what the circuit wants. Once you figure it out, every other module will follow the same rule.

No you can't just cut off a side of the circuit and then resolder it, that won't work.

(Havent worked on this in forever so might as well just move it to Cartridges, it's playable at the very least.)

Changelog:


v0.0.2 - 17544:
Fixed bug in number preview causing the wrong sprite to render

v0.0.1 - 17497:
First released version

P#17498 2015-12-04 21:53 ( Edited 2017-03-30 05:24)

Uploaded a second version:
Fixed bug in number preview causing the wrong sprite to render.

P#17545 2015-12-06 00:04 ( Edited 2015-12-06 05:04)

I had to play a few times after reading the instructions before I really understood what I was supposed to do, but this is a neat game. I think the biggest issues right now are the cursor speed and the cursor resetting position when switching tools, but I know it's still a work in progress. The win and lose screens are both great, and the sound adds to the pressure of defusing the bomb.

Nice work!

P#17552 2015-12-06 10:24 ( Edited 2015-12-06 15:24)

The cursor speed and the fact that the cursor resets itself is finalized and will not changed, that is a core element of the game, it's so if you mess up accidentally you have that pressure of the timer ticking down faster and the slow movement speed.

In you opinion though, what should be added to those instructions to help make it clearer?

P#17553 2015-12-06 11:20 ( Edited 2015-12-06 16:20)

At first I didn't know I had to cut both sides of the module. I was trying to use the scissors on the module itself. And I didn't realize I couldn't pick up a new module until the old one fell off the screen.

P#17554 2015-12-06 11:43 ( Edited 2015-12-06 16:43)
:: dw817

Looks like a job for the Bomb Squad !

"... oh, well for - this is just a harmless old alarm clock. Hey Frank ! There's nothing to - "BOOM !

Tricky little game, gotta cut all the red wires. I mean BLUE wires, blue ! No, oh, they're all gray ? I thought it was me, color-blind you know. :)

Love your LOGO (the color strip). Will we see this with future games of yours, Gamax ?

Checking your code and mapper data. You COULD save your rainbow logo as a single screen for the mapper, save a bit of code and you could fine-tune it there as well.

P#30366 2016-10-08 23:42 ( Edited 2016-10-09 03:46)

Hlow the play?

P#38870 2017-03-30 01:24 ( Edited 2017-03-30 05:24)

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