The beginning of an attempt to recreate "Combat" from the Atari 2600.
Tanks and movement only at this point. No bullets or collisions yet.
A lot of the code was borrowed from "Blasteroids" by Lulu Blue as detailed in Pico Zine #3.
For some reason, space and enter are not working (on OSX). Enter key press triggers pico continue/reset prompt while space key seems to have 0 effect.
Good start so far, but I would maybe speed up the movement of the tank a little bit.
you can remap keys on your own pico8, but that's not available to others.
the best default keys would be:
p1: arrow keys + n/m
p2: esdf + tab/q
the walls don't fit, you should go for a "vectory" look too. like a simple outline. also connected blocks would be a plus.
here are 4 simple block sets I had drawn:
[0x0] | |
(click on [64x64], copy the hilighted text, ctrl-v in pico's sprite editor)
in game:
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