Just a quick update:
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I'm still alive. I was uploading updates almost daily at first but now I'm at a point where I needed new enemies and mechanics to expand the level, and I needed an expanded level to showcase the new enemies and mechanics, so I've just added lots and lots of new stuff, to upload all at once.
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There's now health pickups (not many though)
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There are 8 (or 10, not yet decided) golden cups to collect throughout the world. These are a kind of side-objective to officially '100%' the game.
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There are now archers. Lots of archers.
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There's knights. Knights will destroy you pretty quickly and they take a lot of hits. They're quite easy to kill once you get the hang of it though
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The world map is almost entirely complete. I've finished 30 out of the maximum 32 screens.
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There are two new bits of music
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I'm currently working on the final boss room. After having finished this, the game will basically be complete
- I'm toying with the idea of having a menu when you die, that shows stuff like how many cups you've collected, how many enemies you've killed and how many map tiles you've visited on that one particular run, then give you a percentage to show a score of how much you've done. This is so that even if you die early on in the game, you can get numerical proof when you get better at the game.
Not going to upload the newest build until the boss is functional, I think.
That's it really :D Taaa
Can't say much till you post it. The proof is always in the pudding !
Lol, yeah. Basically :D Finishing off the boss is probably going to take a while, still :(
Hnnngh. I dun goofed!
Not done any work on this fora couple of weeks. I've been too busy rock climbing :/
Now I start work in about a week and I'd like to get it finished before then. I think I might strip out the boss fight and just add the last layer of polish...
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