I'm going to keep this consolidated to one thread hereout.
This cart is a sampler of basic game functions that I find useful and others might want as well. I'm using these carts personally as a launchpad for more complex game mechanics.
In this cart, you will find functions and methods for:
Storing entities in tables
- One or Two players
- Single Screen or Split Screen
- Scrolling Maps
- Basic Map Tile Collision
My wishlist of things to add (but not until I have a clean method for it):
- Entity collision
- Particle effects
Again, I'm doing this to help myself, but hopefully I can help others. If you see a function or technique you think would be a valuable contribution, or a cleaner way of doing the things I've done, by all means! Make another version of the cart and load it to the thread!
-Lemmo (a.k.a. Hotsoup/Xenophyn)
Previous versions:
My ! That's some great split-screen action you have going on there !
You know, I had an idea years ago to make a 2-player game where player one could only see their pieces and player two could only see their pieces.
Each player was equipped with plastic lenses, sort of like cheap 3-D glasses, except instead of one lens being red and the other green, you would have one set of glasses with blue lenses and the other set of glasses with red lenses.
Then you plot the images accordingly on the screen, understanding that blue will not be seen when you wear blue and red will not be seen when you wear red - but you can see the opposite.
Who knows, it still might be a useful game idea today. :)
I feel like it would be awfully difficult to get the red/blue glasses to match perfectly the color on the monitor, but maybe not...
@dw817 there was this:
sony stereoscopic screen sharing
(2010, never heard of since)
Well, UB, as my Dad said, there's nothing new under the sun. And 'Great minds run in the same channel.'
Seems every little idea I come up with except for a few, someone has already done it. This has been going on since I was 5-years old. :)
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