Oh noes! The fire had started at the Warehouse! And there are people there!
enter...
HEAVY DUTY SPRINKLER!
The ultimate AI, sentient fire extinguishing tool!
Control it with LEFT and RIGHT arrows and rain water by pressing Z!
Don't overdo it though, as water is precious and for any unit of water used, you'll have to hang on for another second before firesquad arrives!
You need to save PEOPLE, by putting out any fire that is WORTH 5 POINTS. Don't rain on people too much, as water is under HIGH PRESSURE and if too much of it lands on a person, it'll PEEL THE SKIN OFF!
After each LEVEL you'll be presented with screen that will show how many PEOPLE you SAVED (each of these worth 15 POINTS added to your SCORE!) and how much of WATER you used (not necessarily in that order).
For every SAVED LIFE you'll be saved 5 SECONDS of waiting on the next level!
I am not a big fan of my music.
Credits where credits due:
Wall tiles - Connorses
Floor tiles (modified by me) - nineraser
Version bumped to 1.0, added splash screen logo and fixed critical, "death screen" type of bug - after level 12 flames stopped spawning.
See? I would fix it earlier if I would know about it. And I would know about it if anyone actually bothered to play this and tell me about the issue
Heh...
Just one thing, you can tap the sprinkler button to instantly extinguish flames for barely any water at all. It's pretty hard to lose unless you get really unlucky with fire spawns. The dancing firemen are a cool addition.
That is by design. Also every 12 levels spawn rate of flames is getting higher (but no faster than 1 flame per second) so eventually, you won't be able to just tap the sprinkler. Actually increasing spawn rate and my omission in code is what caused that bug I was talking earlier and fixed along with version bump.
As for firemen, well I had planned something like that from the beginning, thanks!
Nice game. I laughed at the game over screen when you hose the people too long.
My only nit pick is that the score screen can take a bit too long if you hold down the water hose for a significant period of time. It refills very slowly.
Even more reason to conserve the water!
Anyway, I'm still trying make this even better in my spare time so eventually I may patch it up.
The people tend to move away from the fire before I can put it out, meaning it's hard to really react to the fire and prevent people being burned. I suppose this is pretty hard to fix at this point, though. Good work figuring out the levels and such, anyhow.
Wouldn't you move away from the fire when it is right next to you? And the trick is to prevent too much flames, even when they're outside of any person hitbox otherwise when fire finally hit them (or just water), they'll go into a "death spiral", hitting each unattended flame until they're just a pile of dust.
And the levels are pretty much final, this is finished version. I may put in new update sometime that has changed graphics, but don't count on it.
Will be porting it to TIC-80. Won't leaVE Pico-8, but probably will spent most of my time with TIC.
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