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Cart #10269 | Code ▽ | Embed ▽ | No License

thanks guys! :D We've added an updated version that now uses a rather scary looking "MASTERBUN/GLITCHBUN" to draw all of the sprites (except the chubby one), using pal() to recolour the different areas as needed to save space.

We went from 6 sets of 2x2 sprites at 4 frames each (96 sprite-blocks) to only 2 sets (32 sprite blocks, + potential for more buns). This is especially important since we have not decided if we want to use the shared memory space for sprites or for the map.

The only problem is that pal(x, 0) remaps x to actual black instead of transparent, as I expected. Unless I find a work around I will have to create additional master-sprites for bunnies with bows on one and both ears (bringing the total back up to 64 blocks), which is really too bad.

This is my first time programming a game myself (and the first time working with my sister!) and I'm really please with how things are going. If anyone knows the solution to the transparency/black problem, I'd love to hear it!

old version:

Cart #10219 | Code ▽ | Embed ▽ | No License

My little sister asked to make a game with me! This is as far as we got today.

P#10220 2015-04-25 22:38 ( Edited 2015-04-30 10:10)

That's totes adorbs.

P#10247 2015-04-26 18:59 ( Edited 2015-04-26 22:59)
:: nacci

So cute! <3

P#10252 2015-04-27 09:43 ( Edited 2015-04-27 13:43)
:: Kling

so super cute!

P#10261 2015-04-27 17:05 ( Edited 2015-04-27 21:05)

test test test?

P#10293 2015-04-28 17:45 ( Edited 2015-04-28 21:45)


P#10375 2015-04-30 06:10 ( Edited 2015-04-30 10:10)

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