thanks guys! :D We've added an updated version that now uses a rather scary looking "MASTERBUN/GLITCHBUN" to draw all of the sprites (except the chubby one), using pal() to recolour the different areas as needed to save space.
We went from 6 sets of 2x2 sprites at 4 frames each (96 sprite-blocks) to only 2 sets (32 sprite blocks, + potential for more buns). This is especially important since we have not decided if we want to use the shared memory space for sprites or for the map.
The only problem is that pal(x, 0) remaps x to actual black instead of transparent, as I expected. Unless I find a work around I will have to create additional master-sprites for bunnies with bows on one and both ears (bringing the total back up to 64 blocks), which is really too bad.
This is my first time programming a game myself (and the first time working with my sister!) and I'm really please with how things are going. If anyone knows the solution to the transparency/black problem, I'd love to hear it!
My little sister asked to make a game with me! This is as far as we got today.
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