Hi All
Voxatron 0.3.1 is now up on your games page or Humble download page (check the version number on the file). This is just a quick bug-fixing update, but is highly recommended as game progress saving is broken in 0.3.0.
v0.3.1 Changelog:
Fixed: Save games / checkpoints broken when Voxatron is clean installed o_O
Fixed: Sticky joystick buttons and sticks making menu navigation impossible
Fixed: Object references break when loading .vob.png
Fixed: Able to edit internal items from toolbar object button
Fixed: SYSTEM:BUTTON doesn't work when player 1 doesn't exist
Fixed: Bullet life shown even though meaningless (use DURATION instead)
Fixed: Corrupt internal music item at end of list
Fixed: 2d png importer crashes for files larger than 128x128
Fixed: Default pickup sound plays even when default_sound flag is 0
Fixed: Pickups can not respond to life <= 0 event
Fixed: HURT event triggered when player life increases
Fixed: Monster entry stops after P1 dies in 2-player arena
Fixed: Grenades damage indestructible walls
Fixed: Placing room objects resets properties each time
Fixed: 2-way doors facing in the same direction causes crash
Fixed: Bullets hurt player even when hurt_same_team flag is 0
Am I the only one having trouble installing this update? I have tried both installing over 0.3.0, and a fresh install, but it continues to say 0.3.0 on load. Launching from the zip file also gives me 0.3.0...
actually me too, the bugs are still there and even thou on the installer says 0.3.1 the game actually keep on saying 0.3, zep, did you uploaded the correct file?
its okay thou, mistakes are okay for us humans.
I confirm three. I also don't blame you, zep, mistakes happen.
Voxatron 0.3.1: while playing Chaos Fortress in the
rightward room. One of the boopy guys got stuck in the far cage.
I shot down the pedestal and Voxatron segfaulted. I didn't capture any details of the fault and have been unable to repeat this(the monster doesn't get stuck.)
Linux puppypc31855 3.2.33-4g #1 SMP Fri Nov 2 20:42:54 EST 2012 i686 Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz GenuineIntel GNU/Linux
here's another 0.3 bug, the jump trigger on my sbox controler only works by pressing A, but on the level I'm working on, the buttons used to jump are rt and lt and they do not trigger the jump sound, but the A button wich also doesn't jump tirggers it!
How do you use 2d png importer?
note to self :how do you make an alias:
sound editor; any documentation on it is available some place?
Thx everyone
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