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Cart #8876 | 2014-06-04 | Embed ▽ | No License
6

Fixed doors to work with 2.12
Removed Zombie flash / Hit animation
Modified all enemies to be triggered by kills rather than time

6


This reminds me of those old-school brawlers like Double Dragon, just without the eating out of garbage cans. I have to say that it looks really good and plays well. I haven't seen many big and detailed maps come out of the BBS lately so maps like these are great for getting old players like me back into Voxatron. Keep it up!


Thanks! I definitely did have Double Dragon in mind while creating this. :)


hey i really enjoyed it, to be picky i had an idea the slices of dragon would look better if they floated (or just pretend floated) as it destroys the illusion of being in the sky. and everything else is perfect. keep going!


I didn't manage to finish the last version because it was hard for me, but this one, with all the food nearby I quite enjoyed, great level and I really liked that background


Kling did you make it to the park part?


the hot air balloon level is hard, in a good way, but the park fountain level feels like welcome to the next episode!


Kling:

Thanks! I am glad you enjoyed the updates :)

ladybug:

Yea, the levels are actually out of order for my overall plan. For now, I recommend using "hit and run" with the slimes.

I will be revisiting the difficulty as I put more stuff together. I am also thinking about rebuilding the sky level in a different way. Not sure about that yet though. If that happens it will be after other levels are done first.


Very cool and thorough level design. I got killed by the Eeloids! Noooo! My balloon! Is there any way to make the attack melee attacks work like a series of attacks the way double dragon did? Or add a jump kick move?


That would be really cool to have series of combo attacks. Thank you for your feedback! I will try to implement that at some point if I can.



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