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Cart #mot_flightsim-1 | 2025-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a work-in-progress flight simulator I've been working on.

The flight model is simplified - it's not a full rigid body model - but still implements basic forces of lift, drag.
Also I've yet to implement landing, crashing, flaps, stalling or any consequence for exceeding the maximum airspeed. At this stage I just want to try and get regular flight working plausibly.

I've never flown a plane, and only dabbled in flight sims, so I would really appreciate some feedback from anyone with more experience than me, so I can try to tweak the flight model parameters to be a bit more realistic.

The plane is based on the Cessna 172.

Controls

  • Arrows - ailerons
  • Player 2 up/down (E,S) - throttle
  • Player 2 left/right (S,F) - rudder
  • Hold X and tap up/down to adjust the trim

You can also control it with a single controller by holding down circle to switch from ailerons to throttle and rudder.

Instruments

From left to right the instruments are:

  1. Airspeed in knots
  2. Altitude in feet
  3. Vertical speed in feet per minute

And the throttle setting is displayed on the right.

Taking off

To take off:

  1. Set the throttle to full
  2. Wait until the plane speed reaches 55 knots
  3. Pull back slightly (down arrow) to raise the nose
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