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Cart #hobblins_prototype-0 | 2025-04-15 | Code ▽ | Embed ▽ | No License

This is an early prototype for the card game mechanic in my upcoming game, Hobblins.

This mechanic is heavily inspired by the game Potionomics, and I intend to use this prototype to explore alternate mechanics as I continue to playtest.

Press X to leave the splash screen, and to restart after game over.

Your goal is to raise the "opponent"'s interest (in blue) before running out of patience (in red). The cards say how much interest they raise and how much patience they cost. If you run out of patience, you lose. If you get to 20 interest, you win. Ending your turn and drawing a new hand costs 1 patience.

Feel free to leave feedback! I'm primarily interested in the mechanics of the game, rather than the presentation, at this time.




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