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Content Warning Pixelated gore, mild language, some religious imagery, & a flickering sprite that could pose problems for people with photosensitive seizures.

Changelog

  • New weapon - Chaingun
  • New enemies - Nightmare Imp, Hell Knight, Arachnotron
  • Minor sprite changes
  • Minor UI updates
  • New SFX added
  • Fixed a bug that would incorrectly place decorative lights
  • Fixed a bug that didn't change the player's visor color when moving to a new level

Hopefully this is the final version, but if any new bugs crop up, or the game has balancing issues, please let me know.

Thank you very much @Krystman for your Lazy Devs Academy rougelike tutorial. I had an absolute blast following along and learning from your videos. I hope you like what I've done with your engine. lol

Thank you also to Gruber @gruber_music on socials. The background music is track #9 Evil from Pico-8 Tunes Vol.1 (Update: track #6 Eyes in the Dark from Pico Tunes Vol 2). I am a terrible musician, and even worse with the Pico-8 editor. Boomguy's adventures would be awfully silent without Gruber's generosity.

BOOM is a rougelike built using the Porklike engine from the Lazy Devs Academy tutorial series with a DOOM flavor. Descend through 10 levels of a military base overrun by zombies and demons from "somewhere else." Equip yourself with armor and your shotgun, chainsaw, or if you're lucky, the BSG 9.5. Can you stop the demon invasion?

Basic Controls

Arrow keys - Move up, down, left, and right
x - Open Inventory, Confirm Selection, Confirm Shot
z - Close inventory, Cancel Selection, Open Aim for Shot, Cancel Shot

Tips

Your basic attack is still a bump into an enemy. An equipped weapon will increase your base attack (except for the Pistol, 1 DMG period), with a ranged shot dealing more damage. But beware, each weapon has it's own ammo cost needed to fire a shot. Use your shots wisely to kill enemies and position yourself.

Some enemies will also attack at range. Any enemy with a ranged attack will attack EITHER adjacent OR at their specified range. I felt like this was better for game balance, let me know if you disagree. Some enemies are also faster, moving more than one space per turn if they can. In contrast, some enemies are slow, moving only every other turn.

Keep an eye out for healing items, upgrades to your health and ammo, and other items to help in your quest to become the Boomslayer.

I hope you all enjoy the game.

Cart #boom_ver1_2-0 | 2025-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Always nice to see the unlimited amount of ideas of theming Roguelikes.
Really an atmospheric fresh take/mod of Porklike.
Thank you for creating this little beauty, it's joy playing!


Thank you so much. I was inspired by the original DOOM RL, and quickly discovered that translating a shooter's mechanics to a rougelike is harder than expected, but so much fun. I'm glad you enjoyed it. :)



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