Walk without rhythm in this game where you just walk to a target
BUT be careful because if your steps are too even you can summon THE WORM

Originally developed for Ludum Dare 55 in 3 hours because I was on vacation :D
I spent the last 2 years polishing this game
music was composed by Hannes Zimmmmmmer
Lisan al gaib!



Couldn’t work out the logic that determines regular or irregular, but if you press a direction constantly for three steps, the Btnp() 1st delay and next delays makes the three steps count as flawless somehow, despite steps 2 and 3 being of exactly the same time length.
By abusing this trick, you can get a flawless win with
Down+left 3 steps pause
Up+left 3 steps pause
Left 2 steps pause
Down+left 3 steps



i feel like this has a lot of potential for a dune game. however in this form it's really easy to learn the tricks because it's only one map. procedural generation could be cool



It is much harder than I thought it would be to walk without rhythm. Very fun idea!



Cute. I'd keep building on it.
Walk without rhythm and it won't attract the worm!
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