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Anim-8 Comes to Picotron

Ever wish you could see your sprites animate while you're drawing them?
Anim-8 (pe) launches inside Picotron's current workspace and shows sprites from /ram/cart/gfx

1. Anim-8 (pe) must be run unsandboxed to access the sprites in /ram/cart/gfx/0.gfx
- Right click Anim-8 (pe) cart > About
> Uncheck [x] Sandboxed

2. Press CTRL-S to save your gfx and see the changes in Anim-8 (pe)

"May this tool help bring your creations to life 🙇‍♂️" -Wash

Change log

v0.2 (2025-02-23)
- Change cart now launches into current workspace
(Launch from tooltray)
- Fixed pcur_r being saved in settings.pod
- Added checks for if it's sandboxed and displays
an error message
- Added ReadMe.txt
- Added ChangeLog.txt
- Added new setting to change *.gfx file
feature recommended by Garrett(@the_garrett
- Added full 32 color palette is changable now

Controls

WASD Q&E

  • W&S moves up and down the list of settings
  • A&D moves left and right to change settings
  • Q&E Frame settings uses this to change the
    first frame

Functions

Anim-8 (pe) currently supports the following functions.

Palette Shift (Shows when focused)

Select a color from the swatch, then assign it a new index. Great for seeing how a sprite will render when using pal().

Background

Change this to see how your sprites read on different background colors.

Outline

Test your sprite's looks with a dynamically added outline.

Size

Preview your images from 4x - 0.25x. Useful for the largest or smallest sprites.

Speed

Speed up, slow down, pause, or push to the maximum 60fps.

Frame Selection

Sprites in a row and on the same spritesheet tab can be animated. Move the blue and orange cursors to select the first and last frame respectively.

  • Q/E to move the start frame
  • A/D to move the last frame

(Test it out in the browser using some default sprites that are included)

Cart #anim_8_pe-2 | 2025-02-23 | Embed ▽ | License: CC4-BY-NC-SA
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2

This looks great! However, I'm unable to get the window to open in the sprite editor. On one computer, it loads on the map workspace. On another computer it loads into the code workspace. What do?


2

I'm working on a solution to this. I thought that Picotron's workspaces were always numbered the same but apparently it's not. :/


1

The workspace issue has been resolved. Anim-8 (pe) now launches into the current workspace. If you want it in the sprite editor, launch it from the tray wile your sprite editor is open.


Thanks, works great and very useful!



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