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Once a common sense is established, it is not so easy to break it.
That's what I feel when I play the game.
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Nice simple solve. Once you understand that the finished maze doesn’t contain any loops, the solve becomes a bit too easy compared to the similar in game play game named « loops of zen » where an extra challenge comes after the 1st pass where you have to find what the correct loops in the maze are. Here, the game is solved after 1st solve path.
Visuals are nice at first glance, but hard on the eye on mobile after a few minutes. Adding alternate display modes in the pause menu would help :
Alternate colour selections for higher contrast between unpowered wires and background, and maybe two colour background so the grid is displayed as a checkerboard. This way you’d distinguish better between closed and loose ends on unpowered strands.
Progress :
You could add some kind of game progress :
For example , you could have a daily puzzle by using the date as seed for the random generator, and keep track of the last date solved and the solved counter with cart data.
Other possibilities : numbered levels. Same idea, except you use one bit of cart data as solve flag, and the level number is simply the RNG seed.
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