To-Do List
1.Player Upgrade Module(Completed)
2.Boss Implementation(Completed)
3.Implement ~10 Different Enemies(5 implemented,Lower priority for now)
4.Victory and Results Screen
5.Design ~10 Levels with Progressive Difficulty
Achieved mainly through adjusting the monster ratio and quantity in different levels
6.Create a Cool Boss Death Animation
7.Implement a cool boss death animation
8.Balance Game’s Stats
9.Bug Fixes
Known bugs to fix:
Boss doesn't deal collision damage to the player
Game restart doesn’t properly initialize some variables
Incorrectly awarding experience to the player when clearing monsters at the end of a level
Holding the attack button and entering the upgrade screen automatically selects the default option and exits
Damage reduction stat is not functioning correctly (consider removing it)
10.Ongoing Improvements
Optimize sound effects and animations
Improve boss bullet pattern generation logic
Optimize monster and boss AI
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