Controls :
O : Jump
O + UP : Throw subweapons (Requires hearts and you can throw multiple if upgraded)
X : Whip attack (Longer if you pickup the green upgrade)
Hello everyone ! Here is my latest game called Ghostvania, which is obviously an hommage to the Castlevania series but most specifically the first entry on the NES. I wanted to make it feel as close as possible as the first castlevania in the way it plays (difficulty, continues, lives, jumping, attacking, game loops, bosses).
So the story is you are a ghost and you are traversing the world of death. For that you need to go through portals but the problem is those portals are protected by creatures known as "Passage Demons". So embark on this adventure to help the ghost find it's way!
Have fun! Let me know if it's too hard or unfair, I would like to tune the difficulty. I tried my best to balance it.
And thanks for playing,
Au plaisir!



I like the graphics style, good job! ⭐
I suggest to add a Controls section in the description (e.g. for knife throw)
Edit: I've checked code and to throw projectiles press O + UP (if you have orange hearts).



Thanks Heraclum! I Really appreciate. I just posted a fix for the destructible objects not reappearing.



Jump, see you're gonna collide, say "no no no no...", collision, say "oh no", perfectly land into a small hole smaller than the player's width, scream NOOOOOO and laugh.
Yep, that's definitely an accurate reskin of NES simon ...
Anyone wanting to play ghost and goblins or cauldron 2 after that ?



Even though I raged a lot, I still really enjoyed my time with it, and will have to come back at some point to finish it! Perfectly recalls how brutal old games were with controls, with a really sweet atmoshpere and look!



Oh my god! This was insanely difficult! I have no idea how many times I died and continued. Was it worth it? I don't know, because unfortunately I don't speak French...
There's so much good stuff in this game but the difficulty level, particularly on the later boss fights puts me off returning to this. It's a fairly long cart: 14 levels with restarts every 4 levels due to section loading. I am torn as to whether I'd recommend this. There is obviously so much love and effort that has gone into this cart. The presentation is great. It feels so retro. The music is good. The levels (on the most part) have been designed really well. Unfortunately I did found the levels more of a slog at the end. I loved the change at level 9, but was less keen on the change at level 13. After completion I returned to it (briefly) and really enjoyed playing through the first few levels. Once you get used to the retro style and the rhythm of the game it became a lot easier. But the last parts are just so, so, tough.
A fantastic cartridge but definitely not for the faint-hearted. Now I need a good lie down...
edit...
Coming back to this about 12 hours later, I started playing it again. I am still so frustrated by parts of this game, but it has got under my skin! I can't leave it alone. I think I can complete it again, but the sensible part of me, says "not a chance!". There are so many parts of this game that I love offset by the bits that I hate. But getting past the frustrating sections feels like a real reward.
I do love what this cart is doing and it scratches that retro vibe itch. It really is a wonderful cart , probably mainly for those of a certain age. I think I love this cart, but also hate it at the same time...
One last point - it's a shame that unless a player sticks with it, that they won't get to see some of the wonderful features towards the end of the cart (such as the final boss). But I guess that's part of the reward for plugging away at the levels and struggling to get through.



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