I recently bought picotron. I love it. I always had trouble with Pico 8's limitations and thought "If I could just do 16x16 sprites instead of 8x8 I would be having much more fun with this."
And so far I'm still dipping my feet and just doing graphics. But I've come across what could possibly be a bug.
So I started out making some sprites and saved those as 0.gfx. But now I have another set I'm working on, "1.gfx"
I've included a picture that hopefully explains the problem, but basically when I go to the map editor, the wrong graphics are displayed. As you can see in the picture, the little space on the side shows one set of sprites. Those are from 0.gfx. When I put them on the map, I can see that it is using 1.gfx, which is what I intended for this map.
So how can I get the correct graphics displayed on the little side window? Having to make multiple attempts just to put the right thing on the screen can get annoying.
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