demo instructions in the cart itself, code
all tiles connect with each other by default, but that's changeable in the update_tile method.
feel free to make modifications, additions, optimisations, etc
made for a quite large and special sorta-secret project ;)
That's really cool! I'm always baffled by how many sprites are needed for auto tiling.
I often remember the Rpg Maker 2000 and how it included those features as if it was nothing. There also was an interesting simplicity to the way its autotiles worked - they needed less sprites and still worked perfectly. I wish modern tiling editors would work similarly, reducing the amount of tiles that need to be provided as graphics.
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