I get occasional crashes when using the new feature to remap the spritesheet to the extended memory. Can't reproduce reliably. But documented in this video at 15:38. No error message. Just a clean crash to the desktop. Using Windows 11 Pro.
Hello!
I've had similar issues these past few weeks, and I've just narrowed it down to a 100% reproducible crash on my machine (I'm using pico-8 0.2.6b on Windows 11 Family).
Here are the repro steps :
- launch PICO-8
- type "reboot"
- type "poke(0x5f55, 0xa0)"
- observe crash
another possible repro is :
- create a cart with "poke(0x5f55, 0xa0)" as its only content
- launch PICO-8
- type "reboot"
- load and run the cart
- witness crash
The second repro is closer to what I'm experiencing since it happens for me during my game cart runtime.
EDIT: I'm pretty sure I've also had the crash in contexts where I hadn't used the reboot command at all, but I've never been able to reproduce it consistently.
If more information is found about this crash, I'd be interested in knowing if it could theoretically happen in exported binaries, or if it's limited to the PICO-8 dev environment. For the moment I think I've only had it in the dev environment.
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