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Cart #goatdemo-0 | 2024-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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NOTE: This is an early version of the game created for playtesting purposes. There's no sound effects or music yet, but planning to add them later. The name of the game is temporary.

Poor Goat was very unlucky to fall and land on the top of a haunted tower. A tower that will try to kill her with all its means.

Help Goat to survive by charging rocks and trees and dodging dangerous spiky trees and fire balls. Watch out for Goat's stamina level (pink top bar) as she runs out of energy quickly. Recharge her batteries by picking up stamina balls. Use super power when you're in trouble or run out of energy. Can you get to the end?

Controls

  • Arrow keys: move & charge objects
  • X: use super power / confirm
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2

I love it. 😃
Have you considered letting stamina slowly recharge after a while?


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Very promising! Couple of glitchy moves when I got hit by a moving obstacle while I was also moving, if that makes sense. Fun mechanic.


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@sarampo I have actually and I'm still unsure about it. The idea is that you constantly need to watch out for your stamina level and pick up stamina balls. However, if your stamina level goes down to zero and you get stuck then it can be frustrated as there's not much you can do. There are ways around it though, like using a super power-up or picking up a "lightning", but it's not always possible. So yeah, I might add it in. Thank you!


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@queequeg yeah, I'll try to make the goat move more naturally on those situations. Thanks for the comment!


1

This is quite amazing! Can't wait to listen to the finished product!


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Love the game. (Plays well on controller too!) Very exciting--has those excitingly stressful moments where you feel awesome after narrowly making it out of a tricky situation. Also has a nice difficulty progression!
Can't wait to see the finished product!


1

This looks great! I really enjoyed playing it and am looking forward to the finished cart, which hopefully wont be too far away.

One question: on chapter 1, you have to survive for 50 "moves". I don't think this is stated anywhere, so when I first played it, this chapter seemed to end abruptly. Would it be preferrable to have the "moves" counting down, or do you think the sense of unknowning how long there is left to survive, is better for the game experience?


@phil That's a great question that I've already been thinking about. Knowing how far you are on a chapter is important as it can be frustrating not knowing when it ends, so I was thinking about adding a progression bar somewhere to indicate the chapter progression. A countdown might be an alternative solution. What do you think? Thanks for the feedback



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