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Cart #toaster-0 | 2024-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

Escape Toaster Hell

This game was made for the Illinois State University 2023 Winter Game Jam. Theme: Stronger together

Features:

  • Esoteric Toaster Hell
  • Orthographically Projected 3-D Graphics
  • High Score List
  • Bread

Technicalities:

The 3-D effects in this game were achieved by layering 2-D cross sections of a toaster, The images were layered based on the screen position, to achieve an orthographic effect. These computations are relatively light and can be easily handled by pico-8's limited CPU. The platforms are similarly rendered, but slight perspective is added by calculating the two sides of the platform separately.

[64x16]

Tips:

  • Collect two bread before toasting for maximum points!
  • Get a lot of bread points early on. The platforms get more difficult based on height!
  • Hold arrow keys when bouncing or toasting to halt your momentum, or give a slight boost!

[8x8]

Assets Used:

  • 'Into the Darkness,' Gruber, Pico-Tunes Vol.2
  • 'Dungeon,' Gruber, Pico-Tunes Vol.1 [Sped-up]
  • Rotated Sprite Function, TheRoboZ, Lexolaffle BBS
22


2

Very polished game, all the animations and the particles look great. The 3d effect looks stunning too. I only played it for a bit, but i will definitely come back to this game. Also I think that the controls during the platformer-escape are kinda floaty, which makes it hard to navigate maybe you could make it less slippery? Anyways, great game :)


1

Polished in many ways, but especially in the gradual difficulty ramp and the different ways that platforms get harder to land on.

While the source code mentions a "win screen," is that the high score screen, regardless of how you get there?

My best run:


1

Very fun game! Nice polish like others have said!
My best run:


Thank you all for playing and the feedback!

@Cowirrie Yes! Apologies for the messy source code, a lot of the variables/tabs are poorly named.


Escape the ever rising flames of Toaster Hell! Although what if Toaster Hell was actually a giant toaster?


I really enjoyed this! I'll admit it actually took me a couple of playthroughs to realise there was more to life than just lightly toasting some bread. Here's my high score. :)


I really like it, quite polished and fun, I think a "toast chain" mechanic could be added, where you get boosts and extra points for chaining together toast jumps without touching another platform, it'd add for a rewarding risky mechanic.



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