A bare-bones implementation of a pressure softbody using verlet intergration, loosely based on Maciej Matyka's tutorial paper.
I've played around with making pressure softbodies in other game engines, so I thought it would be great for my first pico-8 project. Overall it turned fairly stabled and optimized, and I'm quite happy with the result.
Use left and right to change the pressure, and up and down to change gravity.
Move the mouse while holding a mouse button to push the softbody around.
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I want to see that applied to this: https://www.lexaloffle.com/bbs/?tid=54642
!!
@cheesemug sure! It would be cool to see something made with it :)
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