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I started with nucleartide's pline() function in an effort to understand 3D projection from the ground up,
and added

  • walls made of lines with a for loop
  • a spaceship of lines
  • a grid background
  • movement with velocity
  • camera follow with lerp
  • two 'lanes' of Z-positions

I'm not sure if there will be gameplay, but I'm interested in a 2.5D effect a few fixed Z-positions.

Cart #perspectivelines-0 | 2019-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Those are good resources! Thanks for sharing. I have a mini project in the back of my mind that could use them.



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