I started with nucleartide's pline() function in an effort to understand 3D projection from the ground up,
and added
- walls made of lines with a for loop
- a spaceship of lines
- a grid background
- movement with velocity
- camera follow with
lerp
- two 'lanes' of Z-positions
I'm not sure if there will be gameplay, but I'm interested in a 2.5D effect a few fixed Z-positions.
Those are good resources! Thanks for sharing. I have a mini project in the back of my mind that could use them.
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