27/8/20:
added the smallest bit of environmental storytelling and small tweaks to the design and audio mix.
the finished product is out tomorrow!
23/8/20:
more sound and music by @AliceB! skipped over 0.13 cos that's build featured all of the music before it was implemented in the code
if you can fill this form in i will be very happy
FEEDBACK FORM: https://forms.gle/QsyQEUHpY4aWDWGL8
16/8/20:
added an ending effect (thank you to @spellcaster), more level redesign which i'm feeling pretty good about.
11/8/20:
few more tweaks! not far away from posting it's finished form.
2/8/20:
the movement's a lil different! as is the level design
(NOTE: am aware of the screenshake that happens sometimes when you hit a wall, that's an unintended result of the new friction.)
27/7/20:
hitboxes for the spikes are a little more forgiving and redrew the floating spikes.
25/7/20:
fixed a few things, created an idle pose!
if you could fill out this form about how you found the game i'll love you forever!
https://forms.gle/bBqQpix4aLPpnu6FA
24/7/20:
more re-design, new start and end screens, and music by @AliceB. also big thanks to @kimiyoribaka for supplying code for screenshake and collision (dd's feet touch the floor all the time now!)
5/7/20:
another visual tweak, more visual depth to the tiles, but unsure if i've made it too visually busy, let me know.
2/7/20:
more redesign and visual tweaks
20/6/20:
after accidentally deleting two levels (don't mess with those bits patterns that form in the tilesets folks!) but i have done some redesign and made the springs easier to use.
10/6/20:
done some updating to the level design! got someone making new music so taken away all the sound for this one, let me know what you think!
30/4/20:
been trying make a minimalist platformer with an atari 2600-meets-nes pixel aesthetic. still trying to do stuff with it (make the idle and jump poses work, add auto-scroll to the last stage, and edit the music level designs to make it really pop). let me know what you think!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/16989/seraphwingpixel.png)
That was just long enough for the music build-up to work really well.
I liked it.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi12.png)
Found a glitch when trying to jump onto this platform
![](/media/45388/60E63E10-D9F7-468A-BB48-2DC54CB660FD.gif)
Apart from that I think the game plays very well
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/43826/5_min-portrait.png)
@NaeD heya! dw aware of this too, it's a result of the type of collision code i'm using, looking to fix it though, and i'm glad you like it otherwise!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi12.png)
Looks like you fixed the bug above
But I’ve found another, I can jump after I’ve left a platform (in mid air)
![](/media/45388/EEEBD071-B533-4AD5-A729-A30BB5F3183D.gif)
Great game tho, think this’d be great for speeding
Edit:
Found this also, no collision detection on this wall
![](/media/45388/E3E6F848-C0D1-40CF-A319-5CE9AA441D00.gif)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/41726/11_toknight_000.png)
Cool game! I think that if the player is stationary, the sprite should revert back to him standing, because a running sprite standing still looks kinda odd.
Overall, Well done!
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