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Actually a marvelous game, @eucariot ! Took me a moment to realize you can wrap around the edges left or right to avoid pits.
I would consider adding power-ups where each of them are only active a short-while, say 4-5 seconds.
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Shield: Don't lose a heart when you hit the bottom. Does not vanish if you hit the bottom. Still only stays active 4-5 seconds.
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Boots: Run double-speed for a short while. Can outrun the moving holes.
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Warp: where the game runs half speed giving the player more time to think.
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Sword: You can attack the monsters. Have good animation of their upside-down sprite falling vertically down through the floors.
- Wings: Player does not fall down.
You might have 1-powerup appear for level 1. 2 for level 2, 3 for level 3, etc.
In any case, well done. Gold star work !
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Oooh, Jumping Jack from the speccy, nice. I'm really crap at this (as I was back in the day), but do later levels have the baddies on also ?
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