I was kinda bored so i made a small shmup to surprise myself with. I kinda wanna add even more enemy types later but this is fine.
- up & down for up & down
- Z/X fires a large pulse that gives iframes, destroys enemies and deletes projectiles. Beware the endlag.
(it'll also save you if you use it within 8 frames of getting hit; a shrill sound plays to indicate success)
(i put in that move because you need it because things move vertically sometimes sorry)
enemy types:
if the presentation is obnoxious i'm also open for suggestions, especially accessibility reasons. the player shots flash rainbow, enemy sprites are barely different, and i don't always recognize when something sounds annoying
(it's probably also unfair in general sorry i'm still working out kinks)
there's also no rising difficulty yet so if you actually get good on it there's probably no upper bound? but i'm guessing you'll get hit by some nonsense eventually anyway
previous versions
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