Submission to the 2024 Pico-8 Advent Calendar.
A cosy Christmas-themed interactive fiction.
Help Santa deliver the last presents of the night before Christmas. Make sure all the children in the house have their wishes fulfilled. Follow Christmas tradition for extra satisfaction.
There are four endings: two story endings, depending on whether you fulfilled the childrens' wishes, with two variations depending on whether you followed the Christmas tradition.
Controls
- Up/Down: Scroll text, or move the pointer between options
- 🅾️ button:
- In non-interactive screens, press 🅾️ to continue. If the text is longer than one screen, you'll have to scroll to the end before being able to continue.
- In reading mode, press 🅾️ to start exploring.
- Otherwise press 🅾️ to select an item or action.
- ❎ button: Abandon current menu and return to previous.
Via pause menu:
- Restart game
Credits
Game by @dredds.
Music by @Gruber.
Modding
The source code is uncompressed so that the game is easy to mod. You can make your own adventures by changing the game world database (tab 6), action and event rules (tab 7), and the pointer, borders and title image in the sprite sheet. You can make more extensive changes to the user interface by changing the functions in tab 1 and the game mode objects defined in tab 3.
If you’re stuck on any puzzles, this is the place to ask for hints.
Nice game.
I didn't get a great ending. I knew the
Some suggestions for improvement:
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It would be nice if pressing up to select words doesn't stop when it hits the top of the visible screen, but continues up further into the text. Having to manually scroll up and then enter selection mode felt kinda cumbersome, especially when the word you wanted was only mentioned at the very top of the text.
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Alternatively, end each paragraph with a prompt that includes the word "look" that you can select to have it reset the room with the starting description.
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Alternatively, maybe you're ALWAYS in selection mode and can just go up and down, and the second button resets the page to your current location. I think it would be okay for the selectable words to be visible as you read through the response the first time.
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Some indication of whether you got the gifts delivered correctly would be nice, either with a magical glimmer or something when you get the right gift delivered, or at the end with an accounting of who got which gift and whether it was correct.
- Using white, blue, and purple for the selection colors instead of a green and red theme seems like a missed opportunity for a Christmas game (but the colors chosen work fine).
Anyway, great little IF game! Loved the setup and mechanism for playing. Felt very cozy and engaging despite the minor frustrations mentioned above. Great job!
Thank you for playing, and for your thoughtful feedback.
I will work on improving the navigation between items in the text. I wasn't sure whether scrolling to previous items would be uncomfortable or not, so decided to keep the text static when the player wanted to interact with things. I think I know how to make the game scroll the text and move the pointer to the correct word that is scrolling into view, so I'll experiment and publish a new version when I have a solution.
I'll hide my answers to your feedback about the story itself because they contain spoilers...
I have uploaded version 2, which clarifies some details of the story. Thanks to @nephilim for the feedback.
Spoilers since discussing the puzzles. (Also went back and spoiler'd by original message above.)
Anyway, hope all this doesn't come off as critical, because we're not discussing all the fun and charming parts of the game, like the music (which had my son humming that same tune later that afternoon), the visual presentation that makes "just text" attractive, the cozy and happy feeling of it all, the fresh new PICO-8 gameplay innovation to bring IF to the platform, how accessible and immediately playable it was, etc. I really liked this game – easily my favorite so far in the PICO-8 advent calendar offerings by a wide margin. Just a treat to play. Thanks for making it.
Thank you so much for your kind words. I must admit I was a little apprehensive of releasing an IF title on Pico-8, especially one that was an experiment in how to present IF on a platform with only gamepad controls. I'm glad you enjoyed it. I didn't take your feedback as critical at all: it really helped me improve the text and make the story more clear.
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