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Cart #dafojutifo-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP

Inspired by amidar-style games.

Instructions:

  • cursor keys move red getaway car
  • avoid other cars
  • surround a city block to find key to unlock gates
  • open gates along city wall to escape with money
  • press 'x' to drop bomb if you have one

Future:

  • add music and sound
  • improve HUD
  • improve AI of police cars
  • develop scoring/bonus system
  • ?change theme


An interesting cart. The movement around the corners is too "sticky" for me and led to more frustration than enjoyment. I felt that often I would be caught because I couldn't make the turn rather than by a lack of planning.

Is there an issue with the bomb? On level 5, I activated the bomb and 2 of the cars stayed upside-down for ages whilst the police car, after a short delay, carried on moving around. Is this intentional?

I'd also like the AI of the police cars to be less random. Such as a slower police car that actively hunts the player down. Or a police car that is accelerates on the straights, but takes corners much slower than the player, giving more of an element of strategy.

I hope you continue developing this. Is feels very retro and could be a lot of fun.


+1 Phil's comment about turning on corners. I got stuck a lot and it felt frustrating as opposed to smooth. Lots of promise here! I really like the approachable "pac man" vibes but with a twist.


thank you both @phil and @acrolith for the encouraging comments! I get your point about sticky corners and will try to smooth that out - maybe by reducing collision box sizes? I'm still relatively new to coding, so figuring things out as I go along.



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