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Cart #brickedwip-6 | 2021-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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V.11 RELEASED

Special Thanks to:

JWinslow23

helping with particles

"Nice game you got, btw" - <3

MarkGamed

helping with the game

GooGroker

helping with scrolling

"ok fine i'll do it for you" - but he didn't

Sim

helping with RRB option

"avoit exact comparisons with decimal numbers" - ok

Merwok

a lot of feedback

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How to play:

Left/Right arrows - move cannon,

X - fire.

Z - hold.

Connect 4 or more blocks to destroy them, more blocks connected - +free moves (shown as white pixels on the left-down corner of the board)

When you are out of free moves, a new line will appear from the top, shifting all blocks down, so don't let them get out of the board!

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[0x0]

These blocks are regular, they can appear on board from new lines, connecting them doesnt give you too much
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[0x0]

These blocks are rare, they can appear on board only from your cannon, connecting them gives you free moves, 1 block=1 free move!

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1

The game was so fun I played it for like over a hour instead of sleeping :I


1

Love doing big combos in this!


1

I love this concept. A big problem I see is with normal dificulty having to much moves. Maybe going the classic arcade puzzler route and implementing the current mode as a zen mode. Maybe a timer resetting aff5ter every block you place?


@huggiebo v.5 has updated difficulties


Way better feeling with difficutly. Although I think maybe a bag system for the cannon blocks would fit in better. Sometime you can get like alot of the same tile in a row. You could also already be using such a system, I wasnt able to find block generation in the code.


1

I've been playing this for a few days now and the balance is starting to feel really good. It's fun and addictive. I love the visuals of the little boxes, and getting bigger combinations to put off the lines coming down feels challenging but fun. Well done, curious to see where this goes/what you'll do next :)


1

Oh yeah, I forgot - I'm not sure why or when it happens but sometimes a black bar appears over the very top bricks. It's not a big deal but it's happened to me a few times so I saved this gif of it:


@tinysorcerer I actually dont know why does it happen but I know when, when the last line has any blocks

UPD: v.8 has fixed this bug


I think think time should be renamed to think timer to make more clear what true and false does. I am also thinking, that it would be nice to see the timer displayed more where you eyes will be which is on the field/destination of the tile. Otherwise very good improvements


1

@huggiebo it is actually called "think timer" but the "r" letter is changed to .
I can also make that timer change it's color like this:
white - a lot of time
green - still a lot but have to hurry
orange - please hurry
red - last chance


1

I just made an account on this site to let you know that I love this game and play it all the time. My high score is 9998 (which is maddening, yes). Thanks for making it!


1

Really nice game. Digging the music vibes and love how the sound fx change depending on the size of the clear. The main menu was a little daunting as a new player but all-in-all, really great work!



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