v8 WIP
It was almost a year with no updates lmao.
What's new:
- Fixed hard mode giving normal mode's stages
- Fixed bug when paying for the item did not buy it
- More chance to get Diamond buttons
- Fixed minor bugs
Special thanks to:
- kirbofan (lives idea)
- Sim (glitch lines idea)
- Aspext1090 (i am going to celeste makemap)
- Skull__Dragger (naming palettes (v6))
- Cowirrie (new Eye button behavior)
Controls:
- Left/Right/Up/Down: navigate through the board
- X: press the button
- Z: put a flag
How to play:
- Press buttons to reveal what's under them (Pressing on a button with a bomb under it will make you lose).
- Numbers represent how many bombs are around the button (Buttons with no number means there's no bomb around).
- Put a flag on a button if you think there's a bomb under it.
- Use all of the flags.
- Press on the finish button (go outside of the board by pressing Left) if you think that you've found all of the bombs.
- If you make a mistake - you will lose a life. Otherwise, you will be able to play the next stage.
Features:
Special buttons:
- Heart - gives you additional life.
- Eye - reveals 2 random buttons that dont have bombs.
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basically minesweeper, but with a very pleasing visual style and ui, i love it!
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I like how the smaller board makes the game more fun than regular minesweeper. Very good job!
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this looks very cool, nice work! if possible you should change it so that when you start you always get a 0 tile, getting a single 1 due to bad luck isn't great. (the original does this, actually!) if you feel like diminishing the effects of bad luck, maybe having 3 restarts at death per board before you end up back at the first board would go well.
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@kirbofan then if you press the center button in 5x5 board, it will make all of the bombs spawn at the edges. Adding lives is a nice idea, I'll make it.
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I love the unique feel you give to all your games, I've grown to recognise it. Nice usage of the secret palette too
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I love this game ! I got to 10/10 board and died of bad luck… I’ll make a video
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Hi @kreyk29.
I've never played Minesweeper before so I thought I would watch that video listed above. In it states that you can click on the numbers to reveal more area beyond.
https://youtu.be/7B85WbEiYf4?t=150
This game is not doing so.
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@kreyk29: Suppose you have located all the mines adjacent to a number. For example, here I have located both mines adjacent to the circled "2". So I can safely explore all of the tiles with white dots.
![](/media/57812/Bomb v4 number clear 2.png)
The Windows implementation of Minesweeper would allow me to click on the circled "2" and explore all those tiles as a single move. I think this is what @dw817 is requesting.
It would be nice if you made B O M B support this option, but it's just an ease of use thing. It doesn't reveal information that can't otherwise be found by turning over tiles one at a time. If the player has made a mistake in flagging mines and tries this option, the game should obediently turn over the mined tile and the player should lose a life.
Classic Minesweeper also sometimes creates annoying boards like the one below, where there's a 50% chance of either tile containing a mine, but no effort of logic can reveal which is which.
![](/media/57812/Bomb v4 problem.png)
Your hint eyes are a nice addition, but often don't get placed where they affect the puzzle. Would you consider changing them so that instead, they reveal a 2 or 3 randomly chosen "safe" tiles? So, if I find an eye, I try to save it until I've got a few problem tiles like this, and use it to reveal them? That would make for a great improvement over the classic game.
Finally, I had this happen once. I've otherwise played several games to much higher levels, so this must have been some unfortunate random board layout causing it.
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But good work making it to this point!
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@Cowirrie making player be able to press on the number to check unflagged as one move might be buggy, but I will try adding it somehow. Also changing the eye button behavior is a nice idea, I will change it. The last problem is fixed in v5 which is in progress right now.
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