v8 WIP
It was almost a year with no updates lmao.
What's new:
- Fixed hard mode giving normal mode's stages
- Fixed bug when paying for the item did not buy it
- More chance to get Diamond buttons
- Fixed minor bugs
Special thanks to:
- kirbofan (lives idea)
- Sim (glitch lines idea)
- Aspext1090 (i am going to celeste makemap)
- Skull__Dragger (naming palettes (v6))
- Cowirrie (new Eye button behavior)
Controls:
- Left/Right/Up/Down: navigate through the board
- X: press the button
- Z: put a flag
How to play:
- Press buttons to reveal what's under them (Pressing on a button with a bomb under it will make you lose).
- Numbers represent how many bombs are around the button (Buttons with no number means there's no bomb around).
- Put a flag on a button if you think there's a bomb under it.
- Use all of the flags.
- Press on the finish button (go outside of the board by pressing Left) if you think that you've found all of the bombs.
- If you make a mistake - you will lose a life. Otherwise, you will be able to play the next stage.
Features:
Special buttons:
- Heart - gives you additional life.
- Eye - reveals 2 random buttons that dont have bombs.
basically minesweeper, but with a very pleasing visual style and ui, i love it!
I like how the smaller board makes the game more fun than regular minesweeper. Very good job!
this looks very cool, nice work! if possible you should change it so that when you start you always get a 0 tile, getting a single 1 due to bad luck isn't great. (the original does this, actually!) if you feel like diminishing the effects of bad luck, maybe having 3 restarts at death per board before you end up back at the first board would go well.
@kirbofan then if you press the center button in 5x5 board, it will make all of the bombs spawn at the edges. Adding lives is a nice idea, I'll make it.
@kirbofan sorry I forgot to credit you in v2, now wait for v3 okok
I love the unique feel you give to all your games, I've grown to recognise it. Nice usage of the secret palette too
I love this game ! I got to 10/10 board and died of bad luck… I’ll make a video
Errm ... You can't click on the numbers, @kreyk29 ? This is part of Minesweeper strategy.
Hi @kreyk29.
I've never played Minesweeper before so I thought I would watch that video listed above. In it states that you can click on the numbers to reveal more area beyond.
https://youtu.be/7B85WbEiYf4?t=150
This game is not doing so.
@kreyk29: Suppose you have located all the mines adjacent to a number. For example, here I have located both mines adjacent to the circled "2". So I can safely explore all of the tiles with white dots.
The Windows implementation of Minesweeper would allow me to click on the circled "2" and explore all those tiles as a single move. I think this is what @dw817 is requesting.
It would be nice if you made B O M B support this option, but it's just an ease of use thing. It doesn't reveal information that can't otherwise be found by turning over tiles one at a time. If the player has made a mistake in flagging mines and tries this option, the game should obediently turn over the mined tile and the player should lose a life.
Classic Minesweeper also sometimes creates annoying boards like the one below, where there's a 50% chance of either tile containing a mine, but no effort of logic can reveal which is which.
Your hint eyes are a nice addition, but often don't get placed where they affect the puzzle. Would you consider changing them so that instead, they reveal a 2 or 3 randomly chosen "safe" tiles? So, if I find an eye, I try to save it until I've got a few problem tiles like this, and use it to reveal them? That would make for a great improvement over the classic game.
Finally, I had this happen once. I've otherwise played several games to much higher levels, so this must have been some unfortunate random board layout causing it.
But good work making it to this point!
@Cowirrie making player be able to press on the number to check unflagged as one move might be buggy, but I will try adding it somehow. Also changing the eye button behavior is a nice idea, I will change it. The last problem is fixed in v5 which is in progress right now.
[Please log in to post a comment]