BOMBER for the Apple ][ computer has always been one of my favorite quick-shot 6502-assembly machine-language games, and at 32k it was a marvel for what it did.
Using no BASIC code at all, neither Floating Point nor Integer and purely in machine-language it had a jet come from the right-hand side of the screen to soar to the left while a tank below plodded from left to right.
Your mission: to bomb the tank. But it wouldn't be easy. While the initial tank that appeared followed a fairly steady course, the ones to follow were tricky to hit as they sometimes even went in reverse.
To make it more difficult the bomb you dropped followed a slow but steady curve. It was up to you to determine the best way to hit the tank by dropping your bombs on it.
And while you were granted an unlimited number of bombs to drop, you only had 60-seconds in which to do so.
Bomber is my entry in this week's Applecart. You can find more information about this weekly event HERE.
Please enjoy BOMBER, one of the great games from the history of the Apple ][ computer - and especially feel free to read the source-code which is chock full of helpful remarks including how the particle explosion is done. Thanks !
That's pretty darned good at that, @Yesyoor ! Next time press F6 to save a screenshot and post your results as a picture.
I'd be curious to see other people see if they can get a better score than that.
Can I count on your participation for this week's Applecart coding challenge ?
Well hopefully, @Yesyoor ... and if I hadn't mentioned this I should. Anyone can work on any of the Apple carts even if that week has passed. That includes Saucer Attack, Saucer Invasion, Bomber, and of course the one for this week, Star Wars.
Post the cart and I'll find it and include your cart and a link to your page for every submit entered.
Anything is possible, @BGelais. Mostly I got back into Apple because I started remembering and playing again 3-different games:
Odyssey: The Compleat Apventure
and lastly GOLD RUSH.
To you Pico-8 Apple coders out there, no worries. I'm not going to choose these as projects as they are clearly considerably more complex and advanced than our current challenges.
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