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Cart #blimey-19 | 2024-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Changelog:

0.4 Changelog:

  • Fixed the player spawning behind info box in level 6

0.4.1 Changelog:

  • Fixed Celeste title screen not being aligned with Blimey title screen

0.5 Changelog:

  • Added 2 pixels to the top of the flag info box so it looks nicer
  • Made the leaderboard work now, although it is completely local and it doesn't save after resetting the cartridge

0.6 Changelog:

Bugfixes:

  • Fixed strawberry spinning sprites displaying the same sprite 3 times in a row instead of changing
  • Fixed open leaderboard text displaying too far to the right
  • Fixed secret entrance not being possible gemskip
  • Fixed number sprites not appearing in the leaderboard menu
  • Fixed the color of some pause menu items in the secret levels
  • Fixed timer being paused when entering secret levels
  • Made level 12 possible
  • Removed testing code that let you submit to the leaderboard on a loaded save file
  • Readded leaderboard infobox number sprites

QOL:

  • Went through and optimized the entire cartridge for tokens
  • Made the infobox always in its normal position when in the pause menu
  • Moved the infobox to the right in levels 8, 12, and secret_03
  • Added nice looking borders to infoboxes
  • Made the summit infobox look nicer by moving some text around

0.6.1 Changelog:

  • Implemented partial persistent save data, only works with settings and if the berry is collected
  • Added 6 more secret levels by @micahc1113

0.7 Changelog:

  • Added autosave, you can load it using the “load game” option in the pause menu in the title screen. Alternatively, you can turn off the autosave option, and hitting the “load game” option will load the last time you clicked “save game”
  • Settings now always save persistently, even when you load a different file through the menu
  • Completed persistent save data using cartdata
  • Your timer and death count now resets if you die on the first level with speedrun mode on, to make restarting easier
  • The timer now resumes when you enter the secret route
  • Added vanilla game wind sfx to the title screen

0.7.1 Changelog:

  • Made your timer and death count only reset if you don't have the strawberry

0.7.2 Changelog:

  • Made the strawberry spawn properly when loading the level

0.7.3 Changelog:

  • Fixed strawberries for real this time (thanks to @NylSpider on the CC Discord for finding the strawberry bugs!)

0.8.0 Changelog:

  • Fixed secret_04 being cheeseable
  • Fixed secret levels freezing the game
  • Added 5 more secret levels

0.8.1 Changelog:

  • Fixed a map decoration bug

0.8.2 Changelog:

  • Fixed leaderboard crashing game when submitting run (found by @koala56)
  • Fixed timer resetting after one hour (found by @koala56)
  • Fixed runs not being saved to leaderboard properly

0.8.3 Changelog:

  • Fixed a random typo that caused a crash

0.8.4 Changelog:

  • Made The Femur Breaker a secret level
  • Fixed infobox sprites being off center
  • Changed the death counter sprite to a skull to make it less confusing

0.8.5 Changelog:

  • Fixed crash when loading in PICO-8 v0.2.6x

1.0 Plans

  • Make leaderboard save locally between cartridge resets
  • Title screen music
  • Title screen interaction sfx
  • Many more levels (some planned, some already finished)
  • One-use dash crystal as suggested by @loadandcode
  • Sort levels by difficulty

Potential features (might happen, might not)

  • Menu for changing and adding keybinds, suggested by @praiseafrog
  • Online leaderboard using pico8com and replit database
  • Stupidly hard secret route with only one level
  • Golden berry
  • Retry option, like in Celeste

Blimey Github: https://github.com/StrongSand94191/blimey

8


All Comments
1

I like the music and it looks good but maybe I am missing something, I cannot seem to get past the very first step of the first level, I'm unable to jump anywhere that doesn't immediately restart the level and I've tried just about everything...


1

I am rubbish at Celeste games. All I can assume is jump right, then in mid-air "dash jump" up and right and as you fall try and hit the non-spiked side of the rightmost block. But I can't manage it.



1

HI ALEX


@micahc1113 HI MICAH


1

Thank you, that helps explain it @StrongSand94191 - much appreciated <3


1

let me be the 2nd to say that the music is fantastic and i don't know why


12 minutes and 187 deaths to get to lvl 2 thats all i wanted to do.



@kuliat uh... how did this happen?


1

@StrongSand94191
Is this verified?

Also Kinda questionable gameplay
*(Good still)
**maybe collab soon ? :D


@kuliat Sorry, I saw your previous message and thought you were stuck in the ceiling. Yes, everything is verified. (btw that level is the nerfed version, lol)

Also, I would love to do a collab! I love your level design!


@StrongSand94191
Message me on celeste Classic
Dc server nick
(kuliat)


1

Managed to beat the game and my reward was an error message. I had 1 berry, 2 hours 15 minutes, and over 1k deaths if any of that information is relevant. Can you share the code for the final room so I can try the secret levels?

edit: NVM, figured the system out. The bug above was replicatable when I saved with the following code 1.1.1.0.0.25.2.46.1.56.15.0.0

I enjoyed this mod but found there to be a very large difficulty spike on levels 10 and 12, over an hour was spent on those 2 levels alone. Also, would it be possible to make the in game timer count past an hour or would that mess with the GUI?


@koala56 Yes, it should be possible to fix the timer. Thanks for reporting the bug! I will also try and fix the crash.
About level 10, I had planned to make it a secret level but never got around to it.


@koala56 The bugs are fixed. Thank you again for helping!

Edit: In 0.8.4 I have also changed level 10 to a secret level.


I don’t know if this is actually hard or if I’m just stupid, how do you do 9?



Broken in 0.2.6 for some reason. It works in my 0.2.5 installation of pico-8



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