2019 edit: Since the Patreon page is no longer up, there was no way to get the readable source code - so I decided to update the cart here to the fully readable, commented version.
This Sunday, I finally did the Patreon $100 stream - and the topic was procedurally-generated pixelart planets. The results were very fun, so I decided to flesh it out a bit more and make a small demo out of it.
The controls are pretty simple, since this is a highly advanced spacecraft simulation: press X to warp to the next planet.
The full source code, as usual, is available on my Patreon - if you'd like to know how the sausage is made, that's the perfect place to do it. You can also watch the stream, which explains (I hope) most of the ideas behind it.
Enjoy! :)
Wow. This is amazing. I may be borrowing parts of your technique for my non-Pico8 game development project(s).
Thanks for the kind words, everybody :)
@BenMcLean: Feel free! I'd love to see this code take on a life of its own :)
That is simply amazing. I just keep grabbing people near by to show them.
I'm confused.
It looks good... but I am just confused about it. I think it needs music...
Why does this (accidentally?) set the screen palette to use some of the secret colors before it was actually discovered? Sometimes, I can clearly see the screen-glitch effect after the loading screens.
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