new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor
notice:
- currently you cant use sprite flags to draw certain sprites
- camera won't work with this, use sx and sy
- you cant choose the width/height of the map area you want to draw
map code (put this in your game instead of map()):
first version:
*only when you are using the 2nd tab of the sprite sheet
You have overwritten the sx and sy parameters in your code, so this is ignored.
Why do you call "local x=x"? Parameters are normally already local. Variables in for normally too.
I have shorted your _map-routine a little bit:
function _map(x,y,sx,sy,celw,celh,layer) sx=sx or 0 sy=sy or 0 for y=0,celh or 16 do for x=0,celw or 16 do local tile=mget(x,y) spr((tile & 63) + 64, sx+x*8,sy+y*8,1,1, (63 < tile and tile <128) or tile>=192, tile>127) end end end |
when you have questions about my code ask :)
amogus
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⠀⠀⠀⠀⠀⠀⠀⠀⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣧⠀
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⠀⠀⠀⠀⠀⠀⠀⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀
⠀⠀⠀⠀⠀⠀⢰⣿⠀⠀⠀⠀⣠⡶⠶⠿⠿⠿⠿⢷⣦⠀⠀⠀⠀⠀⠀⠀⣿⠀
⠀⠀⣀⣀⣀⠀⣸⡇⠀⠀⠀⠀⣿⡀⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀⠀⣿⠀
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⠈⠙⢷⣶⣦⣤⣤⣤⣴⣶⣾⠿⠛⠁⢀⣶⡟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡟⠀
⢷⣶⣤⣀⠉⠉⠉⠉⠉⠄⠀⠀⠀⠀⠈⣿⣆⡀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡾⠃⠀
⠀⠈⠉⠛⠿⣶⣦⣄⣀⠀⠀⠀⠀⠀⠀⠈⠛⠻⢿⣿⣾⣿⡿⠿⠟⠋⠁⠀⠀⠀
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