![](/media/46249/gaga_14.gif)
![](/media/46249/gaga_v1 1 p8_1.gif)
![](/media/46249/gaga_3.png)
![](/media/46249/gaga_v1 1 p8_0.gif)
Brief
Cao Cao the duck is hungry and loves shiny things. Can you help him fill his ravenous hunger? This game is basic and meant to be easy.
Controls
Move the duck using left and right arrows
there is a sliding mechanism once you stop using the keys
Rules
Collect the fruit and treasures to increase your score, see how high you can get!
Don't miss them or you will lose a life!, lose all your lives and the game ends.
Start with 5 lives, new life everytime you increase your score by 50 to max of 5 lives --------------------------------------------- |item |collect |drop |spawn | ============================================= |fruit and vegge |+5 |-2 |80% | --------------------------------------------- |bread, candy, cheese |+10 |-10 |15% | --------------------------------------------- |treasure |+25 |-50 |5% | --------------------------------------------- |
Background
I created this game for my daughter to play. She is young and almost ready to enjoy gaming, she loves ducks and calls them Gaga.
Credits
- All the many pico8 developers out there
- Various pixel artists
- NerdyTeachers
- @Krystman
- @freds72
- This BBS
Available at itch.io as well: GaGa on itch.io
Update 1.1
- Adjusted fruit drop rate
- Adjusted fruit scores
- Fixed splash error
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi22.png)
Incredible pixel art! I'm inspired by how you used the limited palette to make delicious looking food
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://www.lexaloffle.com/bbs/files/25532/icon.png)
can’t comment in the gameplay 😬 but indeed sprite work is really good.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/2185/Invader.png)
It looks good - the duck and fruit are well drawn.
An improvement could be that when you catch or miss an item that the value of the item is animated above the duck / in the water - teaching the player which items are more important (and introducing your daughter to number recognition)
Is there any way for the game to end without running out of points? And if not, what is the point of the high score table?
Still, a good project - have a star
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi9.png)
@phil thanks for the comments. yeah the points are kinda useless and you can't end the game till the points are zero...
The highscore current recorded the highest wave you get too instead.
Currently thinking of redoing the score to be life/hearts instead, something like start with 5 and collect to 10 and finish game when its 0/10.
I do like the idea of the numbers appearing above the collection, and had a similar thought, not sure how to best approach it yet :)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi9.png)
Hello all, finally released my game! I have achieved everything to reach a 1.0 release, and can now focus on tweaks and other updates.
I am very proud of what I have created, and its really the first ever game I have finished completely.
@phil, I fixed the scoring system :)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](https://www.lexaloffle.com/bbs/files/25532/icon.png)
fall speed is too random imho - there is no sense of "progression" and many times, fruits are just impossible to catch.
suggest to take where is the player to compute base fall speed + some buffer time based on wave number.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/bimg/pi/pi22.png)
Very nice! I love the sprites. Sometimes it's a bit hard to catch things that are falling from the other side of the screen
[Please log in to post a comment]