SPDungeon
Thanks for the feedback.
This is a school project, that will be graded.
It is also my first project in Pico-8 and Lua.
(The code is a bit of a mess)
Updates:
-Pathfinding fix
-Score counter
-Enemies shouldn't spawn inside pots
Known bugs:
-Player spawning on top of stairs
Features to add:
-More enemies
-Change player spawn location
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Loving the lighting effect and great GFX, @RealPhoenix. Yet how do you attack the slimes ?
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Better, @RealPhoenix.
You can hit the monsters but don't seem to hit the player though ? Also you can tap a wall to get a monster closer so you guarantee the first hit, not sure if you want those mechanics.
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Played your newest version. Are slimes the only enemies, @RealPhoenix ? Also there is no score nor does one appear when you give up your last heart. You could base a score on the number of canisters picked up and stairs crossed.
Say 5 points for every level completed and 1 point for every canister picked up. Keep track of high-score, make it competitive. For now though this game gets a gold star, you've earned it.
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Very cool darkness effect! Are you just using rect() in a loop based on distance from the player?
Can't wait to see what you add to this, it looks great!
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Alright, I finally figured out how to kill the slimes. You have to move into the slot that they are in without them also moving into the slot that you are moving into. Basically, there can't be any space between you and the slime when you move into them.
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