Log In  

I am pretty close to finishing Point Crash V2.0 and wanted some suggestions for maps. A person can only have so many ideas at a time. ( am I right? )

I've got about 5 and want at least 20 so I'll take suggestions.
-I'd like your suggestion to tell me the name of the map (it must be anywhere between 1 to 7 characters long. any longer and the name won't fit on the label. Abbreviations could work but can cause some confusion.).
-I would also like if you could tell me what the layout of the level would be like just to make it easier for me to understand.

Please nothing vulgar or inappropriate I don't like to involve things like those within my games.

Just want to know if you all want to have something in point crash.

P#9596 2015-01-22 17:25 ( Edited 2015-01-28 23:33)

Could I make a suggestion?
Maybe the players could spawn in diffdrent floating blocks, so, it's like a kind of jumping puzzle, at the same time they are fighting, so it would be much more difficult!

P#9602 2015-01-23 22:57 ( Edited 2015-01-24 03:57)
:: Jauq

What would you name it?

P#9603 2015-01-23 22:58 ( Edited 2015-01-24 03:58)

The floating Room

P#9604 2015-01-24 01:39 ( Edited 2015-01-24 06:39)
:: Jauq

I would've liked a name between 1 to 7 letters long or else it won't fit on the the label.

Also how does this look. This is what I imagined when you said floating blocks:
(The grey part on the bottom is the death line makes you die instantly.)

P#9605 2015-01-25 00:14 ( Edited 2015-01-25 05:14)

Yes, that's it!

P#9606 2015-01-25 01:46 ( Edited 2015-01-25 06:46)

Well, the name could be floatyn

P#9607 2015-01-25 01:47 ( Edited 2015-01-25 06:47)
:: Jauq

This is the label. In order the fit all the level labels in voxatron I have to make the name only 1 to 7 letters long.

P#9608 2015-01-25 11:58 ( Edited 2015-01-25 16:59)

Thank you!

P#9609 2015-01-25 12:20 ( Edited 2015-01-25 17:20)

Could I make another suggestion?
There could be a really high room, in which, players appear in a big platform, sostained by a lot of very thin columns, below it.
So, under the big platform, put some Butamons. They will start destroying the columns, and so the platform will fall.
NOTE: Don't make a single massive platform, sorry. Make small, platforms, make a bunch of them, with a space between in which a player can not fall into, and each one should be sostained by a single column. so, when the player stands in a platform, the butamon comes, destroys the column, making the platform to fall, with the player on it.
The name would be skape, like, telling that you have to escape from the butamons.

P#9621 2015-01-26 05:13 ( Edited 2015-01-26 18:41)
:: Jauq

Done. Instead of butamons i used custom invisible monsters that randomly eat at the platforms


P#9622 2015-01-26 15:12 ( Edited 2015-01-26 20:12)
:: Kling

Just remember that if the ground is something other than solid and the mobs are locked in z, they will just walk in circles

P#9623 2015-01-26 16:22 ( Edited 2015-01-26 21:22)
:: Jauq

thats strange because the ground isn't solid (its just an animation on the ground there it makes the void look cooler), and they are locked in z but when i added an animation to see how the move they don't go in circles

P#9624 2015-01-26 16:53 ( Edited 2015-01-26 21:53)

Thank you, Jauq!

P#9625 2015-01-26 22:38 ( Edited 2015-01-27 03:38)

Well, they are supposed to eat the column, so the platform falls.
Well, It doesn't matter.

P#9626 2015-01-27 01:44 ( Edited 2015-01-27 11:48)

Could I suggest Another idea?
There could be a room full of lava, and there could be Almost invisible platforms over the lava, but also leave some spaces, in which the players will fall if they don't pay too much atention.
NOTE: The platforms can be just totally invisible, if you want, but the platforms have to be like in the skape level, together. Except in the gaps.
Thank you, jauq!

P#9627 2015-01-27 04:56 ( Edited 2015-01-27 09:56)
:: Jauq

What would you name it?

I altered the way it would look because I don't want the maps looking too similar.

Upon creating this map I have reached the 300K memory point. Its getting a bit big.

P#9628 2015-01-27 12:43 ( Edited 2015-01-27 17:45)

It looks amaizing, jauq!
Can't wait for the point crash update!
Thank you!

P#9629 2015-01-27 13:01 ( Edited 2015-01-27 18:08)

The name would be, maybe, Terlva?

P#9630 2015-01-27 13:04 ( Edited 2015-01-27 18:04)

About the memory issue, you could make it into two parts, if you see it gets too big.

P#9631 2015-01-27 13:07 ( Edited 2015-01-27 18:07)
:: Jauq

The strangest thing just happened...
It was 299.7 K and I saved the label, and magically it turns to 168.3 K My brain is just like What happened??????

Also heres the label:

I think I can continue to like the total 20 maps i want now XD

P#9632 2015-01-27 13:21 ( Edited 2015-01-27 18:23)

That's kind of "funny"...
And thank you again!

P#9633 2015-01-27 22:06 ( Edited 2015-01-28 03:06)

I literally run out of suggestions
Crashee point 2.0 is going ti ve amaizing!

P#9634 2015-01-28 12:05 ( Edited 2015-01-28 17:05)
:: Kling

oh I forgot that it only happens when the monster is set to chase the player.

I don't really care about the size of my cartridge usually, because it's alway going to be smaller than 1mb, it would take a lot of hours of gameplay to reach such size.
my biggest cartridge has 269kb
the biggest cartridge I've played on the bbs was journey to the east with 445kb, seriously you need more than 20 maps to start worrying about that.

about the transparen platforms, I believe that it would be better if they were monsters (prop-monsters) that are only visible at a certain distance, flashing its color when the time in the room is less than 50 so the player has a slight idea of the area.

P#9635 2015-01-28 17:15 ( Edited 2015-01-28 22:15)
:: Jauq

I don't really want to have invisible platforms. Point Crash is really just about the fast paced action. If its fast paced people won't really watch out for their surroundings, so they might end up falling into the pits a lot more often then normal. So I don't really want to have too many maps with pits.
I do however want them to create the pits themselves so there are consequences for using powerful weapons. Its more of a "get harder as it goes on" type of deal.

Also about the size thing, thanks for letting me know. I actually wanted quite a bit of maps but didn't know if size of the level would interfere. Now i can have many!

P#9636 2015-01-28 18:33 ( Edited 2015-01-29 01:06)

[Please log in to post a comment]

About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2019-11-21 14:57 | 0.026s | 4194k | Q:64