Hi everyone,
I was playing around with water in Voxatron but ran into some issue...
I created a floor gfx with cut-outs to resemble a little river that lies on top of a liquid base. When I bring enemies into the room that are supposed to "avoid liquids" they still fall into the water. I experimented a bit more with the water floor preset but the "avoid" function doesn't seem to work.
Is this a known bug or am I doing something wrong?
It would help if you post your cartridge.
Looks like monsters only avoiding ledges or liquids
when behaviour/patrol is used.
@digitalmonkey thanks! Then it's really just the behaviour that causes this problem. I just tested it out and when set to 'patrol' everything works fine. Too bad though, patrolling doesn't work very well for our enemies :(
[Please log in to post a comment]