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How do you make a character with custom projectiles? Or custom meele weapons? And the same for monsters. I managed to make an enemy shot (by copying the bert monster) but I cant make it shot a single shot, and I dont really understand what I'm doong

P#9136 2014-10-19 08:27 ( Edited 2014-10-20 20:36)

Here is a tutorial for making a custom monster: https://www.lexaloffle.com/bbs/?tid=1448

Its a little outdated but still useful

P#9137 2014-10-19 12:33 ( Edited 2014-10-19 16:34)

It helped me a little. But I can't figure out why my bullet wont move. When the monster attack, it just stays in the air?

P#9146 2014-10-20 05:58 ( Edited 2014-10-20 09:58)

And also, is there a way to make an enemy only taking damage from behind?

P#9147 2014-10-20 07:31 ( Edited 2014-10-20 11:31)

your bullet wont move probably because you didn't gave it speed on the emitter.

I dunno

P#9156 2014-10-20 16:01 ( Edited 2014-10-20 20:01)

Yeah. About that, when I click single, I can't change the magnitude. So what I'm doing now is using ring with 0 angle and 0 dangle?

P#9158 2014-10-20 16:07 ( Edited 2014-10-20 20:07)

magnitude is only for spread and ring, on single you need to give the speed on the valocity properties if the bullet moves foward you put 1 on y and check the rotate with actor option, serously is written over there.

P#9159 2014-10-20 16:16 ( Edited 2014-10-20 20:16)

under valocity the only options are DX, DY and DZ. Nothing happends if I change the value

P#9160 2014-10-20 16:29 ( Edited 2014-10-20 20:29)

of course it happens, its the speed of the bullet on each axis

unless you locked it

P#9161 2014-10-20 16:36 ( Edited 2014-10-20 20:37)

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