Hi! Start this after every build, if you have anything please place it here so we have our bugs in one place!
Title: Voxel placement box (white box in editor) randomly disappears and reappears
Description: While in the editor, It seems that white placement voxel which indicates where your voxel will be placed if you click will just appear and disappear at random it seems. Clicking doesn't prevent a voxel from being placed (nor is that voxel placed in the wrong spot) just odd that the icon disappears.
Don't think this is a game breaker in the least!
See screenshots
This is what I would expect
This is what happens randomly
I think this might be with my comp, but voxatron just suddenly exited without warning :P
Can you edit that, place a few more details?
Where you in the editor, playing one of the levels, etc
The more details the better! :)
--- Note for anyone else, click "EDIT" under the original post if someone ask for more info :p
This allows us to save space in the thread
I was in the editor just working on a player and suddenly it just exits. I think I hit something though
Title: Shoot:Any leads is triggered by move:any
Description: I set a projectile to "shoot:any" and it is triggered by AWSD as well as IJKL
I think I know Kibcob's problem:
Title: Copy empty voxmap crash
Description: When you are editing a prop and you copy the voxmap, there is a weird thing that pops up when you paste the voxmap. Proceeding to do anything else that doesn't involve moving/panning/zooming the camera will crash voxatron to desktop.
It looks like this:
Nice catches, thanks. The missing voxel cursor and broken button mapping are fixed for the next update.
I'm looking at the paste crashing bug now. It happens when pasting over an item while the main editing window has focus. So to work around, click on the current item in the navigator before pasting (you'll see a think pink border in the navigator window to show it has focus).
Title: Mystery Boxes appear in the title
Description: Left-Click at the main menu and you will see a purple box appear
Found this glitch while experimenting with control options. When a player's jump height is set below 1 (tested at 0, 0.001, and 0.9), they're able to bounce straight up walls if they're pressed against them, no matter how high.
(edit: I tested it more and found that the wall climbing only happened when I had an 'on collision(side)' event on my player. When that modifier was active and I held jump, the player could climb walls)
Edit: Another curiosity noticeable in the level below is the player behavior when pressed against a wall. I wanted to give players the option of sneaking along a wall, but for some reason it's only possible to move in one direction (to the right, i believe) when pressed against a wall. When you try moving to the left, the character turns 90 degrees and gets stuck in the wall, stopping movement. Is this a width/length issue, a bug, or just the way Voxatron handles turning?
Here's an example. Press against one of the low sand blocks and hold space to bounce to the very top.
Title: No Music
Description: when I had the .xm file in the folder, I tried loading it and voxatron crashed. Link for .xm file I was using;[url=http://modarchive.org/index.php?request=view_by_moduleid&query=34414[/url]
I noticed that the twirly gun (and any emitter with the sin/cos signs) doesn't work the same way it works on the default player item on my most recent level. I wonder why...
Title: Health doesn't work
Description: Collecting Health powerups apparantly do not heal you (with the exception of the Internal healing pickup, however that gives two hearts instead of 1) but max health pickups do!
I managed to get the music item, and I clicked on it. Like you said, it appeared in the MUS tab of the room. However, upon clicking on it, it only played the first beat of the song.
Also, saving seems to crash my game? I typed in "0.2.10test.png" and it crashed when I hit "Save". It might have something to do with switching folders to find the music file.
EDIT: Here's a few more I found while tinkering.
-"shoot:any" also triggers when moving
-"shoot" triggers when the button is pressed (not for directions, I know it's not really bug I just wanted to clear this up)
@bugglesman This bug happens when the player actor changes side (from crawling), causing the hit box to overlap. There's also another problem with actors that aren't the same width and length getting stuck in walls a bit.
As a work-around until I can fix it, you could set the player size to 5x5 for all modifiers. Not very nice, but at least it won't break the gameplay while you design the level.
@kibcob ok, my music mixer is not very ready yet! Thanks for the link, I'll make sure at least this .xm can play in 0.2.11
@RC Fixed Life bug will be fixed for 0.2.11
@Piepender It might be the music file causing the save to crash, yes. Could you please send me a copy to test with? (joseph at lexaloffle dot com).
"shoot:any" is fixed now. "shoot" is behaving correctly, but has a confusing label -- it basically means that particular button is pressed. But in the future some carts might want to give the button some other meaning, so it might be better to call the buttons A & B instead.
Thanks everyone. Keep them coming!
Voxatron crashes if the height of the room is smaller than 48.
when your character uses the sword as a default it starts with the peagun, but i wears the sword after it makes the first shoot.
I also need help here:
The muriel weapon when weared off disables the sword and I have no idea why!
Edit: the height is actually 42 or smaller, I think this is a cute bug so I'll call the 42 bug - (like, this bug is the answer to everything)
For me, voxatron is crashins alot since the update ( suddenly close for no reasons :( )
Shouldn't there be a suggestion bucket too?
Edit: where is the write command on the console! I miss it so much T-T
Not really a bug for this version but a bit of an annoying problem that has been in all version that I'll just put here.
When alt-tabbing the mouse isn't visible/usable. As someone who isn't really a good artist I use references quite a lot. Can be quite annoying having to quit the game everytime I need to look something up. Using windowed mode doesn't work either as the game tells me I have to have fullscreen in the editor.
I just press alt enter to go to windowed mode and I didn't recieve this message, but the thing with the mouse is indeed midly anoying.
Ah yes. I think my problem was I changed it to a lower resolution. Actually works, thanks. :P
if a player has more than 4 hearts and they collect health to fill up 5th or more heart it says its extra and give the 100 points
it is impossible to change the jump height with an player modifier
edit: a little correction: the modifier doesn work when the trigger is the own button, if it is if you have a weapon or something else then it works correctly
Yikes, great stuff. All listed for 0.2.11, which I'm aiming to post on Monday. Keep 'em coming!
@Kling The write command will also return in 0.2.11
jumping then falling into a one-thickness platform causes you to not stop falling
makes psychedelia realms unplayable
custom health doesn't work
makes psychedelia realms and the last unicorn un-playable
I already explained the custom health bug, but the platform bug is a new one!
Also, it is now confirmed from here that the reason for Obj_id and Def_id not working is because of a bug.
a bullet with a configuration of "atomize" but not "leave debrits" when the option "hurts same team" is active, the bullet actually leaves debrits.
not sure if bug or no, when you have 3/4 health, and get a health to 4/4, it gives you 100 points. it seems like the point of that is getting bonus for not needing health, but i could be wrong.
I can confirm zorro's bug, but it also seems that the health pickup found in the internal folder gives you two hearts instead of one, thus the reason for the 100 bonus points.
Oddly enough, getting a health pickup like that and full health does not net you "200" bonus points.
wow, i did not notice getting two hearts. are you sure? i thought the problem was the code checking for full health after the health is increased, rather than before.
was hoping for 2.11 this weeknd
Its a somewhat silly bug, but if you press preview on the comment button, the preview doesn't show my own icon, instead, it shows the little astronaut from the default characters.
ok, fixed health and other bugs except for the music loader which will be in 0.2.12 to get more urgent fixes out sooner. I'll post 0.2.11 tomorrow with the following changes:
v0.2.11 Added: Fonts Added: Collide events for particular sides Fixed: Draw text command Fixed: Shoot button triggered by movement button events Fixed: Missing voxel cursor Fixed: Actors can fall through thin pieces of floor Fixed: Rotated non-square actors get stuck / climb walls Fixed: +1 Life logic Fixed: Sword base weapon starts as peagun for single shot Fixed: Microscript DEF_ID, OBJ_ID selectors Fixed: Paste into current item crashes Fixed: Crash when saving world state Fixed: Crash for short rooms Fixed: Can draw boxes in title screen with mouse Fixed: Freeze pickup destroys falling debris Fixed: Bullet leaving debris incorrectly |
I updated my server software a few weeks ago and it caused all kinds of weird anomalies :( I have the astronaut icon one listed, but let me know if you notice anything else broken on the bbs, even if small.
some bugs about the new functions
if you put lerp a b 0, the game crashes when testing, there should be a way to avoid this by simply turning lerp a b 0 to a or another number, because sometimes I forget to put the last number diferent from 0
also rand0 does not work, when I put rand0 a b it reads as rand 0 a.
zep! help! I just posted a comment using the preview option and it somehow replaced the topic, instead of making a comment down!!
as a workaround, I just rewrote the topic, I wonder how that happened. Should I have just lefted it like that instead?
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