New version
I made a new version of Painto-8 that is easier to use and can change the palette during gameplay. I'm keeping the old version here in case someone still likes to use this one.
New cart: https://www.lexaloffle.com/bbs/?pid=82916
Legacy cart
--Version 02--
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Right-click on any color on the palette to open a menu with the 2 palettes. Swap between them with the tab on top.
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This version has poke(0x5f2e,1), so you can run the cart just when changing palette or drawing on the map area, otherwise, press ESC to resume to drawing on pico-8's sprite editor. (SHIFT+S to save changes so you don't lose what you've drawn while running the cart. Also saves the palette).
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Suggested use: Save a backup painto-8 blank cart, and create a new file copy for each new sprite sheet you draw. For example I saved painto-meteor-joe.p8 and painto-sonic.p8 for the sheets below.
- Remember to change cartdata("bonevolt_painto-8") for each cart, otherwise all painto-8 carts will load the same palette.
Older version
Pretty neat work you did here. Not so sure I like the new palette discovery. There is no solid BLACK in it.
Also, this discovery may be a quirk that ZEP may remove in favor of something else in the future.
@dw817 You don't need to use the entire new palette all at once though, so you can just use the solid black from the base palette.
I would think it might be removed too except that zep's been tweeting and retweeting stuff about it.
Zep mentioned in his NYU talk that there are still undiscovered secrets in Pico8, so maybe this is one of them.
Super cool! Sometimes I'm like, 'Man if I could only just get rid of this one color and bring in one more shade of this other'...now I can! And it doesn't feel like a total destruction of the concept of Pico8 to me either...
The interface for setting up the palette was a little confusing at first, but it did quickly become understandable after smashing the mouse on it for a few minutes.
Really cool!
@pdiddles03 Yeah, it's weird. I have a mouse-only game that used to work on mobile, but stopped working when a more recent version of pico-8 came out...
@hseiken There's not much I can do to improve the palette interface, since you can only have 16 colors at a time... The best way to avoid getting too confused, I feel, is doing like shown in the gif: select the color in the draw tab, go to the palette tab to switch the color and go back to the draw tab.
I have a few more stuff I want to add to the cart at some point, so if anyone has a better solution, feel free to suggest it!
One way to tackle it, it's not necessary to actually show the 'true color' of the palette, but if you notice, the secret palette is like a 'dark version' of the main one, so you could repeat the original palette with (DARK) or (D) next to it and when the color is selected by the user and made active, it becomes visible and shown for real.
It's mostly the tabs thing that is confusing at first and the 'OK' and the symbols on the mini palette. It's not that it doesn't work, it's that it's disorienting initially. Having a single page would help and I think simply just putting (D) indicator next/on colors from the secret palette if they're not being used would work.
If I get to time to hack/edit this idea into this cart and it doesn't 'feel'/look to terrible I'll pass it off for your review/improvement/approval/rejection.
Thanks again for making this in the first place!
EDIT: ALternatively, remove the palette tabs altogether by making the interface as such:
Hover over palette slot, use scroll wheel to cycle through all 32 colors. This also makes it especially useful for changing colors and seeing how it affects the image as well. Yes, I think this would be simple and quicker to work with.
New version of Painto-8 here: https://www.lexaloffle.com/bbs/?pid=82916
(The new version is a piece of code you paste in the cart of your choice, making it easier to use. You can also edit the palette during gameplay)
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