Second game created using the Pico-8 fantasy console. Loosely based off the board game Heroquest with some adaptations and workarounds for the limited space. 4 different characters, 6 different levels.
Update: Added in a bunch of quality of life changes when inside the game so you have a better idea of what's going on. Changed the scenario around so hopefully a little more epic (and difficult) ending to the 6 levels. Uses a different cart ID as removed one item so items got renumbered. Unless any major defects are present should be last version (speaking of which, I think there might be a random bug with the ambush code which I've not been able to track down yet).
Update 2: After the last update including Split(), I reworked the code a bit to allow music and sound effects.
Update 2 - part 2: Made a minor error with the coding, uploaded a fixed version so it should now no longer crash on scenario 3!
@freds72, have you used "search" around the whole area? This can find secret doors, at least one level requires you to do that in order to complete the level.
In answer to your question, the game is "complete", as in the functionality and interactions is complete, and it runs using one complete set of levels. I have been working on additional sets of levels.
My intent on HeroQuest is actually porting the board game more than porting the actual videogame from Gremlin Graphics (potentially Advanced HeroQuest rules but with the board restrictions from original HeroQuest). That actually was the apporach taken by the videogame itself that was recreating the original mission set.
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