Controls:
Z/C to jump and let go of the rope
X/V to attach the rope (only works if the connecting line is white, otherwise you're too far away)
Left/Right to swing on the rope (and run on the ground)
To disable music, press X/V on the title screen.
Update 01.09.2020:
Uploaded a new version, now with two game modes and three difficulty settings for each mode. Highscores are saved individually for each mode and difficulty combination.
Game Modes:
Normal
The failure line is locked to the score line and always a fixed distance away. The harder the difficutly, the closer the failure line to the score line
Speed
The failure line moves upwards every frame. The harder the difficulty, the faster the movement.
Original Post
Hey everyone,
I started this cart nearly a year ago but finally had the time to bring it to a state where you could actually call it a publishable game with a start screen, high score (including saving the high score between sessions), music and sfx.
Originally, I just wanted to try to get a good physics code working for rope swinging for some hypothetical sidescroller but then turned the test into a small arcade game.
The highscore saves the highest point you reached, you lose if you fall below the striped yellow line. The screen loops around in the x-direction, so you can exit on one side and enter on the other. The anchor points are randomly generated each time you start a new game.
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