Hello everyone,
I am a first year Japanese university student exploring game design.
This is my first time making a game.
My teacher introduced us to MBoffin's tutorial:
https://mboffin.itch.io/pico-8-top-down-adventure-game-tutorial
This is my remix.
I would appreciate any constructive comments.
Thank you very much
[ここで日本語を追加しましょう]
赤い〇に入ったらクリア
動いてるやつに当たったら死にます
There is no indication that you can go right to another screen.
Also you can win inmediatly taking the upper left teleporter?
Hello, and welcome to the forums.
First of all, I like the game. It was fun and I enjoyed playing it. There are a few things that I surprised me.
The teleporters are one way, but the "receivers" look exactly like the the destinations.
I was also a bit disappointed that I didn't get any cool stuff from the chests.
I liked the level design with timed and fixed walls and "tunnels" between the areas.
There are ways you could make the objectives more obvious, but that's a design choice. if you want the player to explore and discover the game, then it's perfect the way it from a a player guidance point of view.
Looking forward to playing more of it! Well done.
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